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First and foremost: the strength of the wolf is in the pack. Each unit has its' very definitive purpose and should be used for it. Keep that in mind, and don't send a lancer to do a scout's job or a scout to do a lancer's.In terms of unit composition, scouts and shocktroopers are your bread and butter, and should make up the bulk of essentially any force you field.

With Engineers likely running in a distant third place.Deploy Lancers if you're going to be facing hardened opposition- tanks, bunkers, et cetera- and snipers if you need to whittle down the enemy infantry from afar before closing in.That should give you a decent starting point. 1 Lancer is usually all I need. Especially if his name is Largo. If the mission is a special one with lots of tanks or a really big tank, take more. Or if your forces are split up (or spread out), and you want one with each group. If there isn't an enemy tank, Largo can still be useful in blowing up enemy cover with his rocket.

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Or if he shoots a guy in the face he goes flying and is no longer in cover. It's not reliable, but it is useful. Bmw m3 challenger. So just bring Largo.1 or 2 snipers can be very useful. The reason you might want 2 snipers is because once they both fire all their bullets, you can have your engineer give them both a refill with one action. Same could go for lancers or with a mob of lancers and snipers.If you have only 1 good sniper rifle, then you probably only want 1 sniper. A better rifle makes all the difference.I find 1 engineer is often all I really need a lot of the time, but sometimes 2 is good if your forces are split up and you need 1 with each group. Dallas has good traits that are also funny when they activate.

(oooh, Alicia!)I don't use many scouts. Often my only deployed scout is Alicia. I think you get an extra command star for having Alicia deployed.Shocktroopers are a good bread and butter unit. I want lots of these guys. They are tough, and if they fire when standing near each other (or scouts) they will activate a team attack that is much stronger. (if a lancer fires a rocket at an enemy dude, it will also activate a nearby troopers team attack, funnily enough.

Another way to get good use out of Largo when no enemy tanks are around.)Once I figure out how many of the other units I need/want, I fill out the entire rest of the squad with shocktroopers.I haven't gotten around to finishing this game, so I'm probably not the most informed person. But this kind of group makeup gets me good results.