Fallout 4 Far Harbor Best Ending

For those of you who've gotten through far harbor, I have some thoughts I need to share. So as I got about to confronting DiMa about all his wrongdoings.

I thought on the moral weight of my decisions. I realized, with only a little research that most people think covering up the murder of Avery and other transgressions and replacing the leader of the Atoms the best answer as they considered the following the alternatives.Destroy Atoms (keeping Acadia or not)Destroy Far harbor (keeping Acadia or not)Cover it all up for peace (having tektus replaced)this is where it gets interesting. What if the elimination of a faction's presence benefits the island, serves justice and the the survivors are happy?If so, make DiMa turn himself in. Because if you convince him to do so he acknowledges that in order to live by his creed he must not be better than any other being. Secondly, once you convince the peoples of Far harbor with Avery's help Acadia is safe, along with the innocent synths.This of course leaves the issue of the Atoms, and whether their destruction is good/moral. I found that if you talk to the confessor, you can convince him, and the entire faction thereof, that 'division' is to be desired.

And you conveniently have the codes for it. Meaning that as you promptly evacuate you are not an enemy to them, but their savior. You bring them as close an affinity with their beliefs as can every be achieved.

Far Harbor: Cleansing the Land If you’re not quite prepared for your journey to get the best ending in Fallout 4: Far Harbor, try collecting the Marine Combat Armor, and All 5 Islander’s.

Of course one might say the followers were being misled but the case of Gwyneth (the heretic) shows that the kind of people impressionable enough to buy into the idea of Atom NEED faith in something of that kind. They'll even turn 'nothing' into the be all and end all of the universe. Therefore this option gives the atoms the most fulfillment out of any other available options.Now, for the only problem with my ideal ending. The toll on Nick. If Nick was with you along this adventure it becomes apparent that DiMa and he are of the same making and have history. Nick's past was a massive part of his companion quests and his identity as a synth, and meeting DiMa gives him a chance to make good for lost time and memory. Of course, bringing DiMa to justice for his actions (whilst appealing to Nick's sense of justice from his imprinted personality) leads to DiMa's death.

Duskmon is a Demon Man Digimon. It possesses power over Darkness which bears the might of AncientSphinxmon. The regret of various extinct species of Digimon and the 'Forbidden Data' on the Net transformed into intense dark energy, and coalesced into Duskmon. ↑ This attack is named 'Geist Blade' in Digimon Rumble Arena 2. Blackagumon vs Duskmon - Digimon: Rumble Arena 2. This feature is not available right now. Please try again later. Digimon rumble arena 2 ps2 This feature is not available right now. Please try again later.

When confronted Nick seems to take the loss badly, even with careful choice of consoling words. At best he's happy you care but feels like he won't be okay, that the loss of the one real link to his past hitting him 'too close to home'.It's such an emotionally grueling interaction because Nick's inner synth is at odds with his more human side, the police officer who believes no one should be above the law. My main character really likes Nick, ended up siding with the brotherhood because he believed that their current ideals were closest to his and their morally grey points could be slowly cut away (convincing them to spare danse for example). So it would make sense that Nick's Wellbeing would be a cause for concern, and impact on my decision.At the end of the day I chose the former option, knowing that while nick acknowledges his human aspects didn't belong to him initially, he's made himself his own in his actions, committing to those beliefs, and that even with the loss of his 'brother' being as high a price as it is, that his values will draw him from despair. Additionally, much of his curiosity regarding his origins is addressed BEFORE DiMa turning himself in so at least he's not left without any answers at all.

Of course if you don't give a crap or don't tell him it won't really matter.So that's my take on the best (rather most moral) ending for Far Harbor. Do you agree? I found the DLC really engaging due to it's moral grayness in it's decisions, and am super curious to hear people's justifications behind each of the options. Thanks for reading! DiMA is pretty much like the institute, whose product he is.

He replaces people with copies of them, who are loyal to him, in order to manipulate their societies. He does murder, if it suits him and has the ability to conveniently 'forget' about it. He does not recognize other views of the world as his, as his last dialogue with Martin shows.He turns you into his tool with fine words, and at the end of the day you have agreed to (and done) murder. Working with him is also the only way to get all communities to co-exist - albeit under his control.If you tell him that the Institute is no more, he is at first happy about it, since he has no longer to fear coursers looking for him.

But he also mentions that now the means to produce more synths are lost, and his tone makes it clear that he regrets his supply of synths dried up.What made me wonder is that he fears the Institute. Nick is living openly under the eye of an agent of the Institute and is not molested at all. So why would the scientists send coursers after the other prototype, unless he is stepping somehow on their toes?For all this I think his ending is pretty dark. In effect he is now ruling the island from the shadows, using the methods of the Institute.Unfortunately, he is also supplying the air condensers. So what would happen, if Acadia is destroyed?

Does that mean an end to Far Harbor, too? My thought is that Faraday is the real technical brain behind Acadia, and would still be able to provide the technical means for the fog condensers. But I do agree wholeheartedly that DiMA is extremely shady, and he have become just alike the institute in his morals and desires.Pretty much in his mind, the goal justifies the means. And then you have to ask yourself, is this utopian goal worth the price in staining your hands and conscience? Though you can mollify it a little if you manage to successfully convince Tektus to flee into exile. It doesnt change the fact that DiMa is a puppetmaster and had prepared ways of cleansing the island of its inhabitants. So in one way the Brotherhood was right, Synths cannot be trusted.

Or at least the older models with no soul. Which Nick have somehow escaped, his personality infusion giving him a moral anchor that DiMa does not have. Originally posted by:man i tell you, im an absolute synth and institute hater.after learning dima did the same ♥♥♥♥ killing and replacing people for their means once again reminded me why i joined the brotherhood and eradicate those monsters. Synths are the second worst thing ever happened to mankind.for the atoms well i guess we dont need to talk about people who want to nuke themself.destroying everything but far harbor is the only way for peace. I used to like the Brotherhood of steel.Then i took a 'kill Kasumi' to the knee.Atleast i can tick mass genocide off my list.

Originally posted by:man i tell you, im an absolute synth and institute hater.after learning dima did the same ♥♥♥♥ killing and replacing people for their means once again reminded me why i joined the brotherhood and eradicate those monsters. Synths are the second worst thing ever happened to mankind.for the atoms well i guess we dont need to talk about people who want to nuke themself.destroying everything but far harbor is the only way for peace.

I used to like the Brotherhood of steel.Then i took a 'kill Kasumi' to the knee.Atleast i can tick mass genocide off my list.well she is a sad casualty of this synth nonesense too. In addition to what I've already stated, some more gameplay has revealed that some of the remaining characters consider you responsible for the destruction of the Atoms. In reality although a speech check led to them adhering to their own beliefs and realizing what for some was a lifetime goal, I don't see the player as responsible. At best it's assisted suicide AND it's beyond compassionate, in doing so you're helping the cultists realize their 'greatest' hopes and dreams. I feel frustrated that the dialogue wanted me to talk about them in a harsh light, preventing danger etc.

I wish there was an 'I enabled them to follow their beliefs' option. Either way I'm still set on this ending. Does anyone actually have any thoughts on whether another ending is better and why?

The Brain Dead quest has you in the role of a detective trying to solve a murder most foul.but of course there's a twist, as you are solving the murder of a robot in a vault full of truly wild characters. Your wasteland wanderer will do things you never would have imagined to get to the truth, including going to bed with a famous actress, who just happens to now be a robobrain.There are plenty of ways to fail this quest, as well as several paths that seem to be bugged and will nerf your chances of discovering the real killer. Below we show the easiest way to reach the ultimate ending, determine the real killer, and get some caps along the way.If you are looking for more Far Harbor help, be sure to also check out our other guides:.Finding The Brain Dead QuestUnfortunately several of this massive DLC's quests are slightly bugged at the moment since a patch hasn't been released yet, and Brain Dead is no exception.You are supposed to get this quest by talking to the Mr.

Handy named Pearl and located in Far Harbor. But she frequently doesn't appear there. If you can't find her, just go directly to the Cliff's Edge Hotel and you can force the quest to start manually.Cliff's Edge Hotel LocationWhile you can clearly see the entrance to a vault is located behind the hotel's lobby in the back area, there's no clear way to open it up like with the vault you leave at the beginning of the Fallout 4 story.Finding the entrance takes a bit of work, so head back into the lobby, which will be filled with feral ghouls and fog ghouls, along with a chance for a legendary feral ghoul reaver.A vault!

Fallout 4 far harbour best ending

But how to get inside?Take the right hallway and head upstairs into the first bedroom, which has a broken wall that gives access to the exterior section of the hotel on the second story.Work your way up to the top of the hotel using the broken walkway segments (look out for mines liberally placed across the roof!), then go to the far end of the hallway and go all the way down all the stairs.When you run out of stairs, you will find one working elevator in the middle of the hallway. Featured ContributorTy splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals&period.