Screamride Video

A gameplay screenshots of the game's Screamrider modeScreamride features more than 50 levels and three gameplay modes: Engineer, ScreamRider and Demolition Expert. In the Engineering mode, players are tasked to solve development puzzle for roller coaster and thrill rides to meet certain conditions with limited resources. In the Screamrider mode, players can ride and take control of the coasters, with an aim of keeping riders from falling off the coaster.

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In the Demolition Expert mode, players are tasked with demolishing environments and objects to meet various conditions in order to gain points by throwing cabins with people. All parts of the roller coaster are destructible. Removing any single part will naturally cause derailment of the coasters. Destroying the coaster will also lead to the destruction of buildings.

Mar 04, 2015  Screamride is split into four discrete chunks: racing, demolition, engineering, and sandbox creation, locking creation tools behind gates that can only be opened by participating in career events. Screamride is a construction simulator and a puzzle video game developed by Frontier Developments and published by Microsoft Studios for the Xbox One and Xbox 360. The game was released worldwide in March 2015.

Well placed coaster destruction could lead to explosion, chain reaction and the collapse of a skyscraper. There is also a sandbox mode, which allow players to build coasters with extreme designs with props, ride pieces and modular scenery.

Players can create coasters, amusements and environments from the ground-up.Although the game does not feature multiplayer, it features an online leaderboard. On Xbox One, players can also take control of coasters shared and created by other players through. They can also race with others to ride a coaster as fast as possible and gain 'scream rating' through the process.Screamride has been regarded by some reviewers as a 'spiritual successor' to. Setting The game is set in the year 2400 where a number of thrill-seekers are employed by a fictional corporation called Screamworks to experience a variety of extreme roller coasters and rides for the future of humanity and sciences. Development The game was announced at during the Microsoft press conference.

The release date was announced on November 14, 2014. A demo of the game was released for the Xbox 360 and Xbox One on February 17, 2015. Reception ReceptionAggregate scoresAggregatorScore(XONE) 75.19%(XONE) 71/100Review scoresPublicationScore7/106.5/107/108.2/106/108/106/10Gaming Nexus9.5/10Screamride received mixed to positive reviews from critics, with praise particularly directed to the game's fun element, gameplay, destruction, theme and puzzle-design, while receiving criticism regarding the game's difficulty, technical issues and presentation. It received an aggregated score of 75.19% on based on 36 reviews and 71/100 on based on 54 reviews.Writing for, Nick Tan gave the game a 4.5/5, praising the game's futuristic theme, rich content, high replayability, addictive gameplay, accessible coaster-building, flexible sandbox mode, which allows players to fully utilize their creativity, as well as the level sharing, which adds free content to the game. He also praised the game for capturing and delivering the 'fun factor' that many other modern games lack of, as well as the 3 game modes, which he stated 'they all fit together cohesively and challenge your gaming prowess from multiple angles and directions.' He summarized the review by saying that ' Screamride is a surprisingly remarkable Xbox exclusive. It's truly a game that's greater than the sum of its parts, and yet every part is crafted with care and a sense of excitement.'

Writing for, Miranda Sanchez praised the 3 distinct game modes, satisfying destruction and explosion, strategic, tactical and rewarding gameplay, relaxing soundtrack, as well as the control in the Engineer mode, which she stated 'simple yet complex enough to build intricate coasters'. However, she criticized the frustrating difficulty spike in the career mode and occasional camera and issues. A gameplay screenshot of Demolition Expert.

Destruction, one of the key features of the game, was well received by criticsArthur Gies from gave the game an 8/10, praising the environmental destruction, excellent puzzle-design, as well as the gameplay, which offered players freedom and room for experimenting. However, he also criticized the overwhelming amount of coaster pieces and environmental types. He summarized the review by calling the game 'one of the first great surprises of 2015.' Kevin VanOrd from gave the game a 7/10, while praising the game's user interface, Demolition Expert mode, which he stated 'akin to a 3D version of ', he criticized the numerous limitations in the Engineer and Sandbox mode. He stated that 'Your enjoyment depends on your willingness to cast aside memories of and its freedoms in favor of Screamride's aggressive xtreme attitude and unique mix of construction and destruction.' Joe Juba from gave the game a 6.5/10, praising its colourful graphics, while criticizing the unremarkable voice-acting, repetitive soundtrack, locked pieces in the sandbox mode, which only unlocked when the player meet certain point in the campaign mode.

He also noted that the game lost its charm and excitement as the game progresses.Writing for, David Robert gave the game a 2.5/5, criticizing its boring scenarios, dull presentation, unconnected, isolated and compartmentalized game modes. He stated that ' Screamride suffers from an identity crisis, and whenever it tries to focus on anything that isn't roller coaster creation, it falls apart.'

References. Stephany Nunneley (November 14, 2014). Retrieved November 14, 2014. Seth.G.Macy (November 14, 2014).

Retrieved November 14, 2014. ^ Nick Tan (March 2, 2015). Retrieved March 2, 2015. Mike Futter (November 14, 2014). Retrieved November 14, 2014. Jeffrey Matulef (November 14, 2014). Retrieved November 14, 2014.

^ Miranda Sanchez (March 2, 2015). Retrieved March 3, 2015. ^ David Robert (March 2, 2015). Retrieved March 2, 2015. Jason Schreier (November 14, 2014). Retrieved November 14, 2014.

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Tom Phillips (February 16, 2015). Retrieved February 16, 2015. ^. Retrieved March 14, 2015. ^. Retrieved March 14, 2015. Chris Carter (March 2, 2015).

Retrieved March 2, 2015. ^ Joe Juba (March 2, 2015). Retrieved March 2, 2015.

^ Kevin VanOrd (March 2, 2015). Retrieved March 2, 2015.

Kate Gray (March 3, 2015). Retrieved March 3, 2015.

^ Arthur Gies (March 3, 2015). Retrieved March 3, 2015. Roger Hargreaves (March 3, 2015). Retrieved March 3, 2015. Nathan Carter (March 2, 2015).

Gaming Nexus. Retrieved March 2, 2015.External links.

This game features stunning high definition graphics, hundreds of customizable building components, physics-based destruction, cinematic collisions, unlockable levels, in-game leaderboards, global rankings and more. ScreamRide is the home of limitless innovation. Push the boundaries of thrill seekers everywhere. Take on your perfect role to complete each level in multiple ways.

Scream seekers can prove their precise piloting skills, engineers can solve cunning construction puzzles and demolition experts can ignite the most explosive carnage possible. The path you choose is up to you!Show More. Submitted on 3/26/2018 Review title of genXgamingXCVIIWhere did all the good coaster games go????Its a good concept but its not fun at all.

I went into this game thinking i was gonna build some bada. coasters and see them rode but it was nothing of the sort. Its just annoying having to worry about how if you have even just one boost or tight curve you fly off. This is not what a coaster bulding game should be. Im not here for “realism” im here to make crazy coasters and have fun not worry about this challenge bulls.! Dont waste your hard drive space or money on this garbage!