Lost Magic Spell List

Normal021Here is a list of spell for game 'Lost Magic' (NDS)001. Fireball- Fire 1 (Fire)002. Ice Shot- Ice 1 (Water)003. Wind Blades- Wind 1 (Wind)004. Earth Wall- Earth 1 (Earth)005. Heal Light- Light 1 (Light)006. Trap- Dark 1 (Dark)007.

Explosion- Fire 2 (Fire)008. Forever failure paradise lost lyrics. Storm- Water 2 (Water)009.

Wind Shards- Wind 2 (Wind)010. Tough Armour- Earth 2 (Earth)011. Light Armour- Light 2 (Light)012.

Curse- Dark 2 (Dark)013. Fire Rain- Fire 3 (Fire)014. Freeze- Water 3 (Water)015. Transport- Wind 3 (Wind)016. Boulder- Earth 3 (Earth)017.

Magic skills denote the level of magic the character can cast rather then the spells them selves. For example Level 3 White Magic is a skill the white magic spell Zephyr is not. It is also worth noting any level of magic skill that one has allows them access to all the lower level requirement spells in.

Restore- Light 3 (Light)018. Poison- Dark 3 (Dark)019. Fire Lance- Fire 1, Fire 1 (Fire)020. Homing Fire- Fire1, Fire 2 (Fire)021. Blazer- Fire 1, Fire 3 (Fire)022.

Ice Lance- Fire 1, Water 1 (Water)023. Homing Ice- Fire 1, Water 2 (Water)024. Freezer- Fire 1, Water 3 (Water)025. Wind Lance- Fire 1, Wind 1 (Wind)026. Homing Wind- Fire 1, Wind 2 (Wind)027. Blade Gale- Fire 1, Wind 3 (Wind)028. Rock Lance- Fire 1, Earth 1 (Earth)029.

Homing Rock- Fire 1, Earth 2 (Earth)030. Rocker- Fire 1, Earth 3 (Earth)031.

Light Lance- Fire 1, Light 1 (Light)032. Homing Light- Fire 1, Light 2 (Light)033. Judgement- Fire 1, Light 3 (Light)034. Dark Lance- Fire 1, Dark 1 (Dark)035. Homing Dark- Fire 1, Dark 2 (Dark)036. Dark Crush- Fire 1, Dark 3 (Dark)037. Ruby Blast- Fire 2, Fire 1 (Fire)038.

Fiery Blast- Fire 2, Fire 2 (Fire)039. Hell Blast- Fire 2, Fire 3 (Fire)040. Ice Storm- Fire 2, Water 1 (Water)041.

Ice Torrent- Fire 2, Water 2 (Water)042. Absolute 0- Fire 2, Water 3 (Water)043. Typhoon- Fire 2, Wind 1 (Wind)044. Tornado- Fire 2, Wind 2 (Wind)045. Hurricane- Fire 2, Wind 3 (Wind)046. Earth Fury- Fire 2, Earth 1 (Earth)047.

Earth Rage- Fire 2, Earth 2 (Earth)048. Earth Roar- Fire 2, Earth 3 (Earth)049. White Light- Fire 2, Light 1 (Light)050.

Gold Light- Fire 2, Light 2 (Light)051. God Light- Fire 2, Light 3 (Light)052. Dark BLast- Fire 2, Dark 1 (Dark)053. Black Blast- Fire 2, Dark 2 (Dark)054. Final Blast- Fire 2, Dark 3 (Dark)055. Fire Wyrm- Fire 3, Fire 1 (Fire)056.

Blaze Wyrm- Fire 3, Fire 2 (Fire)057. Hell Wyrm- Fire 3, Fire 3 (Fire)058. Frost Wyrm- Fire 3, Water 1 (Water)059. Ice Wyrm- Fire 3, Water 2 (Water)060. Frozen Wyrm- Fire 3, Water 3 (Water)061. Wind Wyrm- Fire 3, Wind 1 (Wind)062.

Gale Wyrm- Fire 3, Wind 2 (Wind)063. Storm Wyrm- Fire 3, Wind 3 (Wind)064. Rock Wyrm- Fire 3, Earth 1 (Earth)065. Cliff Wyrm- Fire 3, Earth 2 (Earth)066. Crag Wyrm- Fire 3, Earth 3 (Earth)067. White Wyrm- Fire 3, Light 1 (Light)068. Light Wyrm- Fire 3, Light 2 (Light)069.

God Wyrm- Fire 3, Light 3 (Light)070. Black Wyrm- Fire 3, Dark 1 (Dark)071.

Dark Wyrm- Fire 3, Dark 2 (Dark)072. Evil Wyrm- Fire 3, Dark 3 (Dark)073. Rapid Fire- Water 1, Fire 1 (Fire)074. Wide Fire- Water 1, Fire 2 (Fire)075.

Maxi Fire- Water 1, Fire 3 (Fire)076. Rapid Ice- Water 1, Water 1 (Water)077.

Wide Ice- Water 1, Water 2 (Water)078. Maxi Ice- Water 1, Water 3 (Water)079. Rapid Wind- Water 1, Wind 1 (Wind)080.

Wide Wind- Water 1, Wind 2 (Wind)081. Maxi Wind- Water 1, Wind 3 (Wind)082. Rapid Earth- Water 1, Earth 1 (Earth)083. Wide Earth- Water 1, Earth 2 (Earth)084. Maxi Earth- Water 1, Earth 3 (Earth)085. Rapid Light- Water 1, Light 1 (Light)086. Wide Light- Water 1, Light 2 (Light)087.

Maxi Light- Water 1, Light 3 (Light)088. Rapid Dark- Water 1, Dark 1 (Dark)089. Wide Dark- Water 1, Dark 2 (Dark)090. Maxi Dark- Water 1, Dark 3 (Dark)091. Rain Fire- Water 2, Fire 1 (Fire)092.

Hail Fire- Water 2, Fire 2 (Fire)093. Hail Blaze- Water 2, Fire 3 (Fire)094. Rain Frost- Water 2, Water 1 (Water)095.

Hail Frost- Water 2, Water 2 (Water)096. Hail Ice- Water 2, Water 3 (Water)097. Rain Gale- Water 2, Wind 1 (Wind)098. Hail Gale- Water 2, Wind 2 (Wind)099.

Hail Storm- Water 2, Wind 3 (Wind)100. Rain Rock- Water 2, Earth 1 (Earth)101. Hail Rock- Water 2, Earth 2 (Earth)102. Hail Stone- Water 2, Earth 3 (Earth)103. Rain Light- Water 2, Light 1 (Light)104. Hail Light- Water 2, Light 2 (Light)105. Pure Thunder- Water 2, Light 3 (Light)106.

Dark Rays- Water 2, Dark 1 (Dark)107. Hail Dark- Water 2, Dark 2 (Dark)108.

Black Hail- Water 2, Dark 3 (Dark)109. Burn Up- Water 3, Fire 1 (Fire)110. Roast Up- Water 3, Fire 2 (Fire)111. Crisp Up- Water 3, Fire 3 (Fire)112. Bubble- Water 3, Water 1 (Water)113. Bubble Up- Water 3, Water 2 (Water)114.

Bubbles!!- Water 3, Water 3 (Water)115. Rebound- Water 3, Wind 1 (Wind)116. Reprisal- Water 3, Wind 2 (Wind)117. Revenge- Water 3, Wind 3 (Wind)118. Swamp- Water 3, Earth 1 (Earth)119. Swamp Fog- Water 3, Earth 2 (Earth)120.

Swamp Abyss- Water 3, Earth 3 (Earth)121. Terror- Water 3, Light 1 (Light)122. Pure Terror- Water 3, Light 2 (Light)123. Holy Pulse- Water 3, Light 3 (Light)124.

Take Light- Water 3, Dark 1 (Dark)125. Draw Light- Water 3, Dark 2 (Dark)126.

Switch Life- Water 3, Dark 3 (Dark)127. Red Cloud- Wind 1, Fire 1 (Fire)128. Hot Cloud- Wind 1, Fire 2 (Fire)129. Blaze Cloud- Wind 1, Fire 3 (Fire)130.

Frost Cloud- Wind 1, Water 1 (Water)131. Cool Cloud- Wind 1, Water 2 (Water)132.

Ice Cloud- Wind 1, Water 3 (Water)133. Wind Zone- Wind 1, Wind 1 (Wind)134. Switf Zone- Wind 1, Wind 2 (Wind)135. Gale Zone- Wind 1, Wind 3 (Wind)136.

Dust Cloud- Wind 1, Earth 1 (Earth)137. Sand Cloud- Wind 1, Earth 2 (Earth)138.

Sand Storm- Wind 1, Earth 3 (Earth)139. Sleep Wind- Wind 1, Light 1 (Light)140. Sleep Gale- Wind 1, Light 2 (Light)141. Sleep Storm- Wind 1, Light 3 (Light)142.

Black Cloud- Wind 1, Dark 1 (Dark)143. Void Cloud- Wind 1, Dark 2 (Dark)144. Black Void- Wind 1, Dark 3 (Dark)145. Fire Whirl- Wind 2, Fire 1 (Fire)146.

Flame Whirl- Wind 2, Fire 2 (Fire)147. Burn Whirl- Wind 2, Fire 3 (Fire)148. Forst Whirl- Wind 2, Water 1 (Water)149. Cool Whirl- Wind 2, Water 2 (Water)150. Ice Whirl- Wind 2, Water 3 (Water)151. Wind Whirl- Wind 2, Wind 1 (Wind)152. Gale Whirl- Wind 2, Wind 2 (Wind)153.

Storm Whirl- Wind 2, Wind 3 (Wind)154. Soil Whirl- Wind 2, Earth 1 (Earth)155. Earth Whirl- Wind 2, Earth 2 (Earth)156. Rock Whirl- Wind 2, Earth 3 (Earth)157.

White Whirl- Wind 2, Light 1 (Light)158. Light Whirl- Wind 2, Light 2 (Light)159. Shine Whirl- Wind 2, Light 3 (Light)160. Black Whirl- Wind 2, Dark 1 (Dark)161. Dark Whirl- Wind 2, Dark 2 (Dark)162.

Pitch Whirl- Wind 2, Dark 3 (Dark)163. Bomb Man- Wind 3, Fire 1 (Fire)164. Bomb Men- Wind 3, Fire 2 (Fire)165. Super B Men- Wind 3, Fire 3 (Fire)166.

Prank- Wind 3, Water 1 (Water)167. Joke- Wind 3, Water 2 (Water)168.

Trick- Wind 3, Water 3 (Water)169. Wind Arrow- Wind 3, Wind 1 (Wind)170. Gale Arrows- Wind 3, Wind 2 (Wind)171. Self Cannon- Wind 3, Wind 3 (Wind)172. Rage Trap- Wind 3, Earth 1 (Earth)173. Death Trap- Wind 3, Earth 2 (Earth)174. Sin Trap- Wind 3, Earth 3 (Earth)175.

Heal Wind- Wind 3, Light 1 (Light)176. Cure Wind- Wind 3, Light 2 (Light)177. Pure Wind- Wind 3, Light 3 (Light)178. Blakc Curse- Wind 3, Dark 1 (Dark)179. BLack Grudge- Wind 3, Dark 2 (Dark)180.

Black Bind- Wind 3, Dark 3 (Dark)181. Red Wall- Earth 1, Fire 1 (Fire)182. Fire Wall- Earth, Fire 2 (Fire)183. Blaze Wall- Earth 1, Fire 3 (Fire)184. Cool Wall- Earth 1, Water 1 (Water)185.

Freeze Wall- Earth 1, Water 2 (Water)186. Ice Wall- Earth 1, Water 3 (Water)187. Wind Wall- Earth 1, Wind 1 (Wind)188. Gale Wall- Earth 1, Wind 2 (Wind)189. Storm Wall- Earth 1, Wind 3 (Wind)190.

Anger Wall- Earth 1, Earth 1 (Earth)191. Rage Wall- Earth 1, Earth 2 (Earth)192. Fury Wall- Earth 1, Earth 3 (Earth)193. White Wall- Earth 1, Light 1 (Light)194. Gold Wall- Earth 1, Light 2 (Light)195. Shine Wall- Earth 1, Light 3 (Light)196. Black Wall- Earth 1, Dark 1 (Dark)197.

Dark Wall- Earth 1, Dark 2 (Dark)198. Pitch Wall- Earth 1, Dark 3 (Dark)199. Fire Aura- Earth 2, Fire 1 (Fire)200. Blaze Aura- Earth 2, Fire 2 (Fire)201. Fire Armor- Earth 2, Fire 3 (Fire)202. Ice Aura- Earth 2, Water 1 (Water)203.

Freeze Aura- Earth 2, Water 2 (Water)204. Ice Armor- Earth 2, Water 3 (Water)205. Wind Aura- Earth 2, Wind 1 (Wind)206. Gale Aura- Earth 2, Wind 2 (Wind)207. Wind Armor- Earth 2, Wind 3 (Wind)208. Earth Aura- Earth 2, Earth 1 (Earth)209. Rock Aura- Earth 2, Earth 2 (Earth)210.

Earth Armour- Earth 2, Earth 3 (Earth)211. Light Aura- Earth 2, Light 1 (Light)212. Shine Aura- Earth 2, Light 2 (Light)213. Shiny Armor- Earth 2, Light 3 (Light)214. Dark Aura- Earth 2, Dark 1 (Dark)215.

Black Aura- Earth 2, Dark 2 (Dark)216. Dark Armor- Earth 2, Dark 3 (Dark)217. Fire Comet- Earth 3, Fire 1 (Fire)218. Fire Fall- Earth 3, Fire 2 (Fire)219.

Fire Meteo- Earth 3, Fire 3 (Fire)220. Ice Comet- Earth 3, Water 1 (Water)221. Ice Fall- Earth 3, Water 2 (Water)222.

Ice Meteo- Earth 3, Water 3 (Water)223. Wind Bow- Earth 3, Wind 1 (Wind)224. Gale Bow- Earth 3, Wind 2 (Wind)225. Storm Bow- Earth 3, Wind 3 (Wind)226. Comet Fall- Earth 3, Earth 1 (Earth)227.

Star Fall- Earth 3, Earth 2 (Earth)228. Moon Fall- Earth 3, Earth 3 (Earth)229. Light Shot- Earth 3, Light 1 (Light)230. Divine Shot- Earth 3, Light 2 (Light)231. Apocalypse- Earth 3, Light 3 (Light)232. Dark Shot- Earth 3, Dark 1 (Dark)233. Fallen Shot- Earth 3, Dark 2 (Dark)234.

Devil Shot- Earth 3, Dark 3 (Dark)235. Fire Warmth- Light 1, Fire 1 (Fire)236.

Fire Calm- Light 1, Fire 2 (Fire)237. Fire Soul- Light 1, Fire 3 (Fire)238. Kind Water- Light 1, Water 1 (Water)239. Shine Ice- Light 1, Water 2 (Water)240. Pure Soul- Light 1, Water 3 (Water)241. Heal Mind- Light 1, Wind 1 (Wind)242. Heal Heart- Light 1, Wind 2 (Wind)243.

Heal Soul- Light 1, Wind 3 (Wind)244. Wish- Light 1, Earth 1 (Earth)245. Prayer- Light 1, Earth 2 (Earth)246. Blessing- Light 1, Earth 3 (Earth)247. Cure Prayer- Light 1, Light 1 (Light)248. Heal Prayer- Light 1, Light 2 (Light)249.

God Song- Light 1, Light 3 (Light)250. Purge Magic- Light 1, Dark 1 (Dark)251. Antidote- Light 1, Dark 2 (Dark)252.

Purge Curse- Light 1, Dark 3 (Dark)253. Power Up- Light 2, Fire 1 (Fire)254. Power On- Light 2, Fire 2 (Fire)255. Mad Warrior- Light 2, Fire 3 (Fire)256.

Evade Up- Light 2, Water 1 (Water)257. Evade On- Light 2, Water 2 (Water)258.

Evade Over- Light 2, Water 3 (Water)259. Speed Up- Light 2, Wind 1 (Wind)260. Speed On- Light 2, Wind 2 (Wind)261.

Speed Over- Light 2, Wind 3 (Wind)262. Defense Up- Light 2, Earth 1 (Earth)263. Defense On- Light 2, Earth 2 (Earth)264. Defense Over- Light 2, Earth 3 (Earth)265. Magic Up- Light 2, Light 1 (Light)266. Magic On- Light 2, Light 2 (Light)267.

Magic Over- Light 2, Light 3 (Light)268. Eye Up- Light 2, Dark 1 (Dark)269. Eye On- Light 2, Dark 2 (Dark)270. Eye Over- Light 2, Dark 3 (Dark)271. Fire Curse- Light 3, Fire 1 (Fire)272. Blaze Curse- Light 3, Fire 2 (Fire)273. Power Zone- Light 3, Fire 3 (Fire)274.

Water Curse- Light 3, Water 1 (Water)275. Ice Grudge- Light 3, Water 2 (Water)276. Evade Zone- Light 3, Water 3 (Water)277. Wind Curse- Light 3, Wind 1 (Wind)278.

Gale Grudge- Light 3, Wind 2 (Wind)279. Speed Zone- Light 3, Wind 3 (Wind)280.

Earth Curse- Light 3, Earth 1 (Earth)281. Rock Grudge- Light 3, Earth 2 (Earth)282. Defense Zone- Light 3, Earth 3 (Earth)283. Light CUrse- Light 3, Light 1 (Light)284. Pure Grudge- Light 3, Light 2 (Light)285.

White Cure- Light 3, Light 3 (Light)286. Dark Curse- Light 3, Dark 1 (Dark)287. Dark Grudge- Light 3, Dark 2 (Dark)288.

Prime Zone- Light 3, Dark 3 (Dark)289. Fire Trap- Dark 1, Fire 1 (Fire)290. Fire Obey- Dark 1, Fire 2 (Fire)291.

Fire Order- Dark 1, Fire 3 (Fire)292. Water Trap- Dark 1, Water 1 (Water)293.

Water Obey- Dark 1, Water 2 (Water)294. Water Order- Dark 1, Water 3 (Water)295. Wind Trap- Dark 1, Wind 1 (Wind)296.

Wind Obey- Dark 1, Wind 2 (Wind)297. Wind Order- Dark 1, Wind 3 (Wind)298. Earth Trap- Dark 1, Earth 1 (Earth)299. Earth Obey- Dark 1, Earth 2 (Earth)300.

Earth Order- Dark 1, Earth 3 (Earth)301. Light Trap- Dark 1, Light 1 (Light)302. Light Obey- Dark 1, Light 2 (Light)303. Light Order- Dark 1, Light 3 (Light)304. Dark Trap- Dark 1, Dark 1 (Dark)305. Dark Obey- Dark 1, Dark 2 (Dark)306. Dark Order- Dark 1, Dark 3 (Dark)307.

Power Down- Dark 2, Fire 1 (Fire)308. Power Off- Dark 2, Fire 2 (Fire)309. Power Under- Dark 2, Fire 3 (Fire)310. Evade Down- Dark 2, Water 1 (Water)311. Evade Off- Dark 2, Water 2 (Water)312.

Evasion Down- Dark 2, Water 3 (Water)313. Speed Down- Dark 2, Wind 1 (Wind)314. Speed Off- Dark 2, Wind 2 (Wind)315. Speed Under- Dark 2, Wind 3 (Wind)316. Defense Down- Dark 2, Earth 1 (Earth)317. Defense Off- Dark 2, Earth 2 (Earth)318. Defense Under- Dark 2, Earth 3 (Earth)319.

Magic Down- Dark 2, Light 1 (Light)320. Magic Off- Dark 2, Light 2 (Light)321. Magic Under- Dark 2, Light 3 (Light)322. Accuracy Down- Dark 2, Dark 1 (Dark)323. Accuracy Off- Dark 2, Dark 2 (Dark)324. Accuracy Under- Dark 2, Dark 3 (Dark)325.

Betrayal- Dark 3, Fire 1 (Fire)326. Mutiny- Dark 3, Fire 2 (Fire)327.

Uprising- Dark 3, Fire 3 (Fire)328. Ice Maiden- Dark 3, Water 1 (Water)329.

Ice Queen- Dark 3, Water 2 (Water)330. Ice Goddess- Dark 3, Water 3 (Water)331. Virus- Dark 3, Wind 1 (Wind)332. Plague- Dark 3, Wind 2 (Wind)333. Epidemic- Dark 3, Wind 3 (Wind)334. Peace Call- Dark 3, Earth 1 (Earth)335. Peace Chant- Dark 3, Earth 2 (Earth)336.

Peace Song- Dark 3, Earth 3 (Earth)337. Sleep Call- Dark 3, Light 1 (Light)338. Sleep Chant- Dark 3, Light 2 (Light)339. Sleep Song- Dark 3, Light 3 (Light)340. Vile Poison- Dark 3, Dark 1 (Dark)341. Poison Smog- Dark 3, Dark 2 (Dark)342.

Vile Smog- Dark 3, Dark 3 (Dark)343. Fire King- Fire 1, Fire 1, Fire 1 (Fire)344. Ice King- Water 1, Water 1, Water 1 (Water)345. Wind King- Wind 1, Wind 1, Wind 1 (Wind)346. Earth King- Earth 1, Earth 1, Earth 1 (Earth)347. Life King- Light 1, Light 1, Light 1 (Light)348. Dark King- Dark 1, Dark 1, Dark 1 (Dark)349.

Final Fire- Fire 2, Fire 2, Fire 2 (Fire)350. Final Ice- Water 2, Water 2, Water 2 (Water)351.

Final Storm- Wind 2, Wind 2, Wind 2 (Wind)352. Final Rumble- Earth 2, Earth 2, Earth 2 (Earth)353. Final Shine- Light 2, Light 2, Light 2 (Light)354.

Final Dark- Dark 2, Dark 2, Dark 2 (Dark)355. Earth Explode- Fire 3, Fire 3, Fire 3 (Fire)356. Frozen Time- Water 3, Water 3, Water 39 (Water)357. Flight- Wind 3, Wind 3, Wind 3 (Wind)358. Big Drop- Earth 3, Earth 3, Earth 3 (Earth)359. High Bless- Light 3, Light 3, Light 3 (Light)360.

Evil Bless- Dark 3, Dark 3, Dark 3 (Dark)361. Fire Dance- Fire 3, Water 3, Fire 3 (Fire)362. Ice Dance- Water 3, Fire 3, Water 3 (Water)363.

Wind Dance- Wind 3, Earth 3, Wind 3 (Wind)364. Earth Dance- Earth 3, Wind 3, Earth 3 (Earth)365.

Light Dance- Light 3, Dark 3, Light 3 (Light)366. Dark Dance- Dark 3, Light 3, Dark 3 (Dark)367. The Beserk- Fire 3, Fire 2, Fire 1 (Fire)368. Flood- Water 3, Water 2, Water 1 (Water)369. Wind Lord- Wind 3, Wind 2, Wind 1 (Wind)370. Barrier- Earth 3, Earth 2, Earth 1 (Earth)371.

Fairy Trick- Light 3, Light 2, Light 1 (Light)372. Life Shine- Dark 3, Dark 2, Dark 1 (Dark)373. Last Rage- Fire 1, Fire 2, Fire 3 (Fire)374. Winter Wall- Water 1, Water 2, Water 3 (Water)375. Gather- Wind 1, Wind 2, Wind 3 (Wind)376. Invincible- Earth 1, Earth 2, Earth 3 (Earth)377.

Hidden Veil- Light 1, Light 2, Light 3 (Light)378. Big Brawl- Dark 1, Dark 2, Dark 3 (Dark)379.

Death Gamble- Wind 2, Light 2, Fire 2 (Fire)380. Water Lord- Earth 2, Dark 2, Water 2 (Water)381. Clip Wings- Light 2, Fire 2, Wind 2 (Wind)382. Falling Sky- Dark 2, Water 2, Earth 2 (Earth)383.

Black magic spells

Life Thread- Fire 2, Wind 2, Light 2 (Light)384. Death Rain- Water 2, Earth 2, Dark 2 (Dark)385.

Death Bullet- Wind 3, Dark 2, Fire 1 (Fire)386. Big Freeze- Earth 3, Light 2, Water 1 (Water)387. Free Lift- Dark 3, Fire 2, Wind 1 (Wind)388. Insane Rock- Light 3, Water 2, Earth 1 (Earth)389. Love Song- Water 3, Earth 2, Light 1 (Light)390. Gold Song- Fire 3, Wind 2, Dark 1 (Dark)391.

Blaze God- Dark 1, Earth 1, Fire 3392. Ice God- Light 1, Wind1, Water 3393.

Sky God- Fire 1, Light 1, Wind 3394. Stone God- Water 1, Dark 1, Earth 3395. Flash God- Earth 1, Fire 1, Light 3396. Dark God- Wind 1, Water 1, Dark 3(c) 2010.

Goto: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
    Chance of draining = 100% - (5% per level of creator)
A draining roll is made for each item for each round that it is withinthe cloud. There is no 'partial draining' for any item; either the itemis as magical as before, or it is dead of all magic.

For example, a sword, +3 is brought into the cloud and misses itsdraining roll; it has become drained of magic and will remain so, evenwhen brought from the cloud. In another example, a sword, +3 that makesits saving throw for a given round is still considered to be non-magicalfor that round. However, if it were removed from the cloud by the end ofthe round, it would again be a sword, +3.

Artifacts cannot be drained, but they do not function within the cloud.

For magical items that may not be completely covered by the cloud(Daern's instant fortress, for example), a saving throw is stillrequired for the portion of the item that is still within the cloud. Ifa portion of a large item is drained, it is up to the DM to determinethe outcome; for example, the item might function with only a fractionof its original power or might completely implode.

The cloud affects an activated cube of force as follows: a faileddraining roll must be generated for the force field before anythingwithin the cube's protected field, including the cube itself, can beaffected.

The material components for the spell are a star sapphire of no lessthan 5,000 gp in value, and a sanctified silver holy symbol of theprimary god of magic.

D100 Roll Creature
01-30 None
31-65 Type III demon
66 Orcus (no, he will not be amused)
67-99 Type IV demon
00 Creature is returned with new, evil soul
Category of god Chance of success
Demigod 95%
Minor god 75%
Major god 55%
Obviously any given god will not want to be bound without appropriatecompensation. But if the spell is cast correctly, the chosen god cannotprevent the link. If the spell is successful and the link isestablished, the god will, of course, do the best they can to keep thespell's recipient alive.

Finally, there are always those religious fanatics who will seek out agod-linked individual to kill them, hoping to eliminate a rival god.

The spell must be cast in a sanctuary of the intended god. The materialcomponent is an appropriate symbolic offering to get the god'sattention; possibly a rare gem, artifact, or notable sacrifice.

D100 Roll Alignment Shift from Intended
01-15 One place more lawful
16-29 One place more chaotic
30-79 As intended
80-89 One place more good
90-99 One place more evil
00 Random (DM's determination)
Lawful Good Neutral Good Chaotic Good
Lawful Neutral True Neutral Chaotic Neutral
Lawful Evil Neutral Evil Chaotic Evil
D100 Roll Shifted Alignment
01-09 One place more evil
10-19 Two places more evil
20-54 As intended
55-64 One place more chaotic
65-74 Two places more chaotic
75-00 Absolute chaotic neutral (violent psychotic traits)
Recipient was a demi-god -25%
Recipient was a minor god -15%
Recipient was a major god +0%
For every 100 years since death -1%
Recipient was slain by hero +0%
Recipient was slain by lesser god +0%
Recipient was slain by peer god -10%
Recipient was slain by greater god -20%
Recipient was slain by head of pantheon -50%
Slayer still exists -25%
It is a common belief by players who watch too many movies, that animmortal can only be killed by having his head severed. This is nottrue. An immortal can be killed by any normal means, as long as themeans surpasses all the additional defences that immortals are entitledto.
D100 Roll Spell's Effect
01-14 Quake only
15-21 Quake, half of gravity is lost
22-28 Quake, all gravity is lost
29-38 Quake, gravity lost, spells below fifth level do not function
39-51 Quake, gravity lost, spells below tenth level do not function
52-71 Quake, gravity lost, spells are lost, magic items at normal
ability
72-89 Quake, gravity lost, spells lost, magic items that are not
artifacts do not function
90-99 Quake, gravity lost, spells lost, magic items do not function,
breathable atmosphere lost
00 Plane disintegrates
    Strength: from victim
    Intelligence: from wizard
    Wisdom: from wizard
    Dexterity: from victim
    Constitution: from victim
    Charisma: averaged (round down)
    Comeliness: from victim, modified by new Charisma
The only saving throw that the victim receives is based on his savingthrow versus death magic, and his level. The base chance of saving is1%, but the following table is consulted for any modifiers to the savingthrow:
Condition Modifier
For every level +1%
For every level above name +2%
For every point between 20 and the victim's saving throw versus death magic +2%
Victim is an immortal +50%

If the victim's percentage saving throw is successful, the followingtable is consulted:

D100 Roll Effect of Spell 01-12 Caster permanently loses 1d3 points of constitution and all souls remain in previous bodies 13 Soul of wizard attempts to inhabit nearest living creature larger than one pound 14-73 Spell has
D100 Roll Effect of Spell
01-12 Caster permanently loses 1d3 points of constitution and all
souls remain in previous bodies
13 Soul of wizard attempts to inhabit nearest living creature
larger than one pound
14-73 Spell has no effect
74-82 The wizard's alignment changes to that of the intended victim,
if not already. No saving throw.
83-93 1d4 spells that are memorised by the wizard are stripped from
his memory and placed in the mind of the victim. If the victim
is not a wizard, the spell has no effect.
94-00 The experiences, knowledge, level, Intelligence, and Wisdom
are transferred to the victim and mixed with what is already
there. The caster is then brain dead.

The outcome of the 94-00 determinate is where the intended victimretains his physical attributes while attaining an Intelligence andWisdom equal to the higher of the two individuals involved, plus 2.

Furthermore, the intended victim becomes a wizard of the caster's level,regardless of race, with the spell inventory of the caster. If theintended victim is already a wizard, the caster's experience is added tothe intended victim's, and the caster's spell list is added to thevictim's, up to the maximum number of spells that the victim'sIntelligence allows him to hold. Finally, the alignment of the victimshifts to the average of the two individuals' previous alignments. Ifthe caster and victim's alignments are an uneven amount of places apart,the newly created mind's alignment will be closer to the victim's thanthe caster's. It is important to note that the new mind within theintended victim is not schizophrenic, but rather it is a modifiedcontinuation of the victim's original consciousness. The consciousnessof the casting wizard is forever gone.

The material components for the spell are a 6-inch thread of silver, 2powdered mindflayer testicles, and the true name of the intended victiminscribed on any demon skull.