Fallout Shelter App
While you're waiting for Fallout 76 to make all of your MMO dreams come true, relive the joys of Fallout Shelter all over again, but this time on your Nintendo Switch. If you like witty writing, building management, post-apocalyptic wastelands, and watching your entire female population waddle around in giant yellow pregnancy sweaters, this is the game for you.I've got plenty of experience with Fallout Shelter from when it first launched on iPhone (I may have played it way too much), and as such, have perfected its many devious arts: dweller management; sending adventurers to the wasteland; rushing rooms with impunity; and impregnating your female dwellers—for the good of the species!—when the time comes. This was always one of my primo tricks in Sim Tower, and it carries over to just about any other building strategy game: Even if you don't have rooms you can build yet, start planning where you'll place rooms and floors early on.First, each floor has room for two elevator shafts, with one already pre-built for you; though you can add more, I recommend against it.You build rooms in the game in one-room segments, but don't let those tiny rooms fool you — you can build up to two more copies of that room next to it to combine that section of the floor into one giant area. Unlike some other sims, Fallout Shelter doesn't punish you for putting your power next to your water or food, so feel free to line up rooms next to each other however you like. I will say, however, that I find it easiest to group all the asset-collection rooms (water, food, power, medical supplies), because it makes tapping-to-collect that much simpler.As a cheat-sheet, here's my ideal starter setup from 5 dwellers to about 30:. 1 3-room water treatment plant.
1 3-room power generator. 1 3-room diner.
One piece mansion psx. Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. BUILD THE PERFECT VAULT Create a brighter futureunderground! Select from a variety of modern-day rooms to turn an excavation beneath. Be the best free-to-play game out there' - GamesBeat 'Probably the best game of E3 2015” – Gizmodo 'Fallout Shelter is simple to play and addictive as hell.
1 3-room living quartersAfter you've established these, build a medical center for Stimpaks and a science lab for Radaways when you have the money/appropriate number of dwellers. It'll help you better assign your people to their post-apocalyptic vault jobs, and allow your adventuring dwellers to take the edge off Wasteland radiation. Know your dwellers. Speaking of attuning your dwellers to their perfect vault jobs, let's talk a little bit about what makes your sims tick. In Fallout Shelter, your dwellers' skills are divided up into a rubric called SPECIAL: Strength, Perception, Endurance, Charisma, and Intelligence.When you first meet your dwellers, most of their SPECIAL skills will be non-existent (though you'll have opportunities to train those up later). But chances are, most every dweller will have a skill that's slightly advantageous.
Here's where you can put people to keep their happiness high, get those daily happiness bonuses, and best run your vault.Strength: Power plants (and later, nuclear facilities)Perception: Water plants (and later, the filtration plants)Endurance: Hardier dwellers make for great explorers and Nuka Cola bottlers.Charisma: Want to make babies quickly and host radio shows? You need charisma.Intelligence: The smart ones are the ones making your RadAways and Stimpaks. Because no one wants a vacantly-brained dweller administering a health injection.Agility: These dwellers are awesome at making good, quick food. (And later, gardens.)Luck: If you want a higher chance of success when rushing a room, better items while wandering the Wasteland, and a chance to get bonus CAPS in the process of normal room production, you want your dwellers to have excellent Luck skills.You may also want to know how your dwellers are feeling: Their happiness contributes to the overall health of your post-apocalyptic sanctuary, and unhappy dwellers mean an overall decrease in your vault's production. When it comes to your dweller's health, you want to try and keep it at full whenever possible. Dwellers will (slowly) heal on their own, but treating their injuries with stimpacks is a great way to boost their (and your vault's) overall happiness.If you see red creeping into your dweller's health bars, they've been exposed to some nasty post-apocalyptic radiation!
Get them a Radaway, stat—and if you don't have any, start making some in the Science Lab or open up a Lunchbox or two. Combine and upgrade rooms to your advantage.
As I mentioned in tip #1, you can chain up to three copies of the same room to create a bigger, better workspace for your dwellers. To make that room even more efficient, you can select the room and tap the upgrade arrow in the upper right corner: For a CAPS fee, you can add both production and storage.This means that you make more of that room's output with every work cycle, and you can store more of it, too (The energy, food, and water bars all have a hashmark that indicates how much production you need to sustain the vault; anything in excess of that line is storage.
Increase your storage, and it's less likely you'll run out of food, water, or power!).I highly recommend building (and upgrading) single, three-room instances of your necessities over building a single-room power station here and there every time you start running low—not only will it save you CAPS and give you a place to group your dwellers, but it also makes it easy to collect your resources if all those rooms are built in the same basic region. Plus, you can add themes to three-room instances! Don't expand until you upgrade (no early baby-making!). It's tempting to have your dwellers immediately start making babies after you get your basic resource centers up online—after all, you need workers, and new dwellers don't just wander up to the vault (at least, not without a radio station to entice them). But I advise holding off until you've built at least one fully-upgraded three-room copy of each resource center.Here's why. Happy farm life download. First, pregnant women can work, but they can't defend the vault—they'll flee from raiders to protect their baby. This process lasts about three hours.
Children, once born, also take about three hours to hatch into full-blown adults; they can't work, be placed in rooms, or be anything resembling productive until they grow up.If you suddenly have an influx of babies and no means to support them with food or water, your dwellers will quickly lose health (from lack of food) and get radiation poisoning (from crummy water). Use the clipboard to best fill out your rooms. Your dwellers are happier when they're doing the job they're attuned to—if you match a dweller's SPECIAL stats to their life's work, you'll have a vault full of happy dwellers.This is pretty easy to do in the initial stages of the game, but once you get more than 15 dwellers, it's hard to remember who does what or is working where.That's where the room's work clipboards come into play: When you select a resource room, you'll see a small clipboard icon in the lower left corner; tap it, and you can see who's working in the room—and their SPECIAL stats. Tap on a dweller (or an empty dweller slot on the room's clipboard) to directly compare them with every other dweller in your vault. You can even tap any of the headers—'DWELLER,' 'LVL,' or 'SPECIAL'—to organize your vault's dwellers alphabetically, by level, or by individual SPECIAL stats.If you want to swap dwellers old-school and drag your sim from one room into another, you'll see a number when you hover them over that room.
A straight number means that you have space in that room, and your dweller contributes that much to the room's primary stat.If you see a plus or minus before the number, it means that your room is full, and the dweller you're moving in will swap places with the lowest-level dweller currently in that room; the plus or minus indicates how much extra (or less) your new dweller will contribute to that room. Use high-level outfits to supplement your dwellers' skills. Later on in the game, you'll have the opportunity to build rooms that help train your dwellers' SPECIAL stats; until then, your dwellers are stuck with the SPECIAL stats they were born with. Well, unless they put on some fancy clothing.Yes, clothing makes the man (or woman) in Fallout Shelter—you just have to find it first. You can get fancy outfits from Lunchboxes or from exploring in the Wasteland; occasionally, incoming dwellers will wear something fancy that you can then repurpose, as well.As in today's non-post-apocalyptic society, men and women have different outfits available to them. There are quite a few unisex options, but there are also certain male- or female-specific clothes floating about.To equip a dweller with a new outfit, just select them, then tap on the outfit icon in the info pane; you'll then be able to see every outfit that they can wear.Outfits can increase your stats by +1 to +5; extra-special and rare outfits will increase multiple stats.
Upgrade your Vault Door to prevent raider attacks. Raiders are the worst: Always barging in with knives and guns, stealing your resources, killing your dwellers. Until you get adequate weapons to properly fight against them, you can upgrade your vault door—just like any other room—to make it less susceptible to invading raiders.
They'll make it in eventually, but it gives you time to move dwellers into the vault entryway to properly fight them, and you'll be better off.I've found that raiders also come less frequently after they have to deal with an upgraded vault door and angry gun-toting dwellers a few times; invest early, and you won't have to take care of raiders later in the game. Equip all your workers on the top level with your best guns. Though you can technically station two dwellers on 'guard duty' in the vault entrance room, this is a waste of dweller manpower. Instead, take the weapons you've gotten from Lunchboxes or fact-finding expeditions in the wasteland and give them to your dwellers working on the top level of your vault.When raiders attack, all you have to do is move two of those gun-toting dwellers into the vault entrance; chances are, they'll take out the raiders before they even make it to the next room. And if they do, equipping the rest of your top-level dwellers with weapons ensures that they'll be gone soon after that. Don't be afraid to borrow dwellers from other rooms in an emergency. Living in the post-apocalyptic future has its downsides: Even in the safety of your Vault, you'll have to deal with invading raiders, frequent fires, and pesky Radbugs.
Well-placed dwellers with weapons can handle raiders and radbugs, while anyone (save for pregnant women and children) can take care of a vault fire.If you find yourself with a fire in a room with no dwellers, or a Radbug infestation when none of your dwellers have guns, don't panic: Just borrow dwellers from other rooms by dragging them and dropping them onto the room in question. They'll come in, fix the problem, and once it's solved, return to their original assignment. Explore the Wasteland. The Wasteland may be a vicious place, but you can find fabulous items, CAPS, and lots of level experience for dwellers brave enough to make the trek. Here's the best way to go about it.Dwellers with high levels and SPECIAL stats—specifically endurance and luck—will do better than level 1 dwellers with no particular knacks. You can augment this, too, by sending your anointed dweller(s) out with your best weapons and outfits.You'll also want to make sure you equip your dwellers with stimpacks and Radaways — this allows them to stay out in the wilderness longer without succumbing to radiation or evil attackers and dying. (You can resuscitate dwellers, but at a CAPS cost.)This is also important because the longer your dweller explores the wilderness, the better loot they bring home at the end of their journey.
My best dweller stayed out a full 18 hours collecting outfits, guns, CAPS, and experience—but he was only able to do this because I sent him out with 5 Radaways and stimpaks a piece. (Remember, if you don't have radaways or stimpaks, you can have your dwellers make them in the science lab and medical center.)While your dweller is out there, they'll write an abbreviated adventure log so that you can follow along with their travels. These are hilarious and definitely worth reading; you can view your dwellers' notes by tapping anywhere outside the vault, or by selecting them from your master dweller list in the upper left corner of the screen.Your dweller will take half as long to return to the vault as they did to explore; if you send them out for ten hours, for example, they'll take an additional five hours to return. On their return journey, they won't be attacked, irradiated, or injured.When your dweller returns, you can collect their loot by tapping the Collect button; make sure you heal them up with stimpaks and Radaways before letting them back into the vault. Especially any radiation damage—if you let an irradiated person walk around your vault, they will quickly infect the entire population.It's definitely smart to send an exploring dweller into the Wasteland well-equipped.
If you've got any outfits that help with Strength, Luck, or Agility, give it to your explorer. A Husky pet is ideal in the Wasteland because it increases your explorer's return speed by 1.25%! Get more dwellers in your vault. Pregnancy and child-rearing, as I covered before, takes about six hours in total—three hours pregnant, three hours for the kid to grow up. Once you hit 50 dwellers, you'll be able to start building training rooms, which let your dwellers upgrade their SPECIAL skills.
The time it takes your dweller to upgrade a skill varies depending on their level, the room, and how many other dwellers are working on the same skill.Put more dwellers in a room together to work on a skill (2, 4, or 6, depending on the size of your training room), and they'll all learn faster. You can also spend (outrageous amounts of) CAPS to upgrade the room and shave off some of that training time.
Pay attention to your objectives. There are five basic free ways to make extra CAPS, and one paid option.The easiest way to get some extra in-game currency is to rush your resource rooms; upon success, you'll get a few extra CAPS thrown toward your account. Put some high-Luck-stat dwellers in your resource rooms, and you may even get 500-1000 CAPS upon a standard room resource completion.Sell any guns or outfits you don't want to make CAPS on the side, those these sadly don't net you much—10-100 CAPS per item, depending on rarity.
Leveling up dwellers also nets you a few CAPS, so make sure they're working hard in the room they belong in to get the most out that bonus award.Send your dwellers to the Wasteland to find even more CAPS, though this method takes a tad longer than the other three.Finally, you can buy Lunchboxes with real money, which often contain 10-500 CAPS; this is a good last-ditch CAPS strategy, but largely not worth the cost if you have rooms you can rush. Build and upgrade the Overseer's Office for even more fun!Once you've populated your vault with 18 dwellers, you'll be able to build the Overseer's Office, which unlocks practically an entirely new game for you to play.
You can send dwellers on quests, which you can then control said dwellers once they reach the quest location. You'll explore the area do what's necessary to complete the quests. Your rewards will be great upon return. We're talking weapons, clothing, caps, and more. When you upgrade the Overseer's office to level 2 you'll be able to run multiple quests at once. Leave your vault alone.
Fallout Shelter is one of those games that's easy to tweak forever—getting more CAPS by rushing rooms, reconfiguring your vault, making babies happen—but it's also helpful to play it for a few minutes and walk away.Lots of events in the game happen in real-time, including pregnancy, child-rearing, Wasteland exploring, skill training, and more; it's much more satisfying to come back to the game after a few hours to find out what's happened while you've been gone.You won't be at risk for disasters or raider invasions while you're away, but your resource storage reserves will get depleted. As such, make sure you check in with your vault at least once a day. I left my vault alone for 24 hours and came back to find most of my population irradiated because my water supply had fallen below my storage capacity; if you don't check it every so often, your dwellers might not be in great shape when you return.
. App Store Best of 2015.Mobile Game of the Year - 2016 DICE AwardsWinner 2015 Golden Joystick Best Handheld/Mobile Game'Might just be the best free-to-play game out there' - GamesBeat“Bethesda's first entry into iOS gaming is awesome. Game of the Week' - TouchArcade'Probably the best game of E3 2015” – Gizmodo'Fallout Shelter is simple to play and addictive as hell.'
- GameZoneFallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. Fallout Shelter requires at least an iPhone 5, iPad 3, or iPad mini 2.BUILD THE PERFECT VAULTCreate a brighter futureunderground! Select from a variety of modern-day rooms to turn an excavation beneath 2,000 feet of bedrock into the very picture of Vault Life.OVERSEE A THRIVING COMMUNITYGet to know your Dwellers and lead them to happiness. Find their ideal jobs and watch them flourish. Provide them with outfits, weapons, and training to improve their abilities.CUSTOMIZETurn worthless junk into useful items with Crafting! Customize the look of any dweller in the Barbershop.PROSPERA well-run Vault requires a variety of Dwellers with a mix of skills.
Build a Radio Room to attract new Dwellers. Or, take an active role in their personal lives; play matchmaker and watch the sparks fly!EXPLORE THE WASTELANDSend Dwellers above ground to explore the blasted surface left behind and seek adventure, handy survival loot, or unspeakable death. Find new armor and weapons, gain experience, and earn Caps. But don’t let them die!PROTECT YOUR VAULTFrom time to time, idyllic Vault life may be disrupted by the dangers of post-nuclear life.
Prepare your Dwellers to protect against threats from the outsideand within.Vault-Tec has provided the tools, but the rest is up to you. What are you waiting for? Get started building your Vault today for FREE.Requires iOS7 or later. Compatible with iPhone 5 or later, iPad Mini 2 or later, iPad 3 or later.
This app is optimized for iPhone 6, iPhone 6 Plus and iPad Air 2.This app offers in-app purchases. Please note that you may disable in-app purchasing directly from your device. For more information, visit http://support.apple.com/kb/HT4213. Keptric, Great game, BUT.Why the 4/5 stars? The game is great, but, it doesn’t hit the key points it should’ve. I see many people complaining about the 200 cap and how it crashes because of so much going on.
Although annoying, it was expected. It’s a mobile game, it’s not going to be perfect. Something they can add that will be PERFECT, is a rebuild mode where you can rearrange everything that you already have built, like in Clash of Clans, where you can rearrange your base all over again like it’s nothing. This problem is becoming bigger because we might not like how our layout is because of some stupid placement we did when we first started. For the love of god I don’t know if anyone else has this problem or if there is a fix but I don’t know it, but dragging dwellers from outside to the bottom is extremely annoying because it glitches so hard, if I can have the option to just click them from room to room instead of dragging that’d be great. Quests, the only part that keeps me going, add more, that’s it, just add more. Other than that we’ll see where it goes.
And hopefully, if ever, some type of multiplayer, maybe to quest, maybe to trade, give limited amounts of supplies or whatever. Multiplayer isn’t fallout it but he got mobile why not or at least be able to do that between your own vaults would be nice too, just like settlements in Fallout. Great game overall, just keep adding things for us to come back too. Thanks for taking the time to read this. RickyS.🇺🇸, Fun, but there are things I would love to see in gameI love this game, I love the fact you can spy on your vault dwellers and see what they’re saying. And how now you can find places in the wasteland and explore them. And how there’s quests.
But there are things that I would love to see in game, and if by any chance the developers see this review would take into consideration. The setting for one has been the same since day one, well, not exactly the same, but still same. I would love to be a different place the vault is located, like in fallout 4 how vault 111 goes straight down instead inside a mountain, and the outside be in the woods, or near water.
And I would love it if u could make your choices in the wasteland, for instance. If your exploring dweller says there are raiders near but they go away, I would like the choice to attack, or if there was an abandoned building you can explore like a quest, or if you find a friendly ghoul you can bring the along with you and receive a quest, and maybe bring them to the vault. But with consequences. Maybe they’re a traitor and have constant attacks, or they’re friends but bring radiation, but can fix that. Finally, armor.
With the armored vault suit I think it would be cool to have different levels of it, like level one is leather, level two is raider armor, level 3 meter, level four is synth armor. Again if you see this please take into consideration.