Battle Realms Steam
AboutBattle Realms: Lair of The Lotus was announced on 16th of July 2013 as a sequel to Battle Realms. Later, the project was cancelled due to the lack of budget and Battle Realms on Steam/GOG being in works.On the of discontinued 'Battle Realms Legends' said: Back in 2001, on the eve of the Battle Realms launch, I was asked what could be expected from a sequel to Battle Realms.
My response was simple. “There will never be a Battle Realms 2. As long as fans are interested and supporting Battle Realms (1), we will continue to add to it and grow it. It will never be finished.” Some time after that point I think I was lulled away from that belief and towards the idea of a sequel, but I’ve come back to my original thinking. Fat princess piece of cake hack.
Battle Realms, to me, is a place; and places grow and change and evolve naturally. They have history and continuity. So, short of something very unexpected, when and if Lair of the Lotus happens, it will be an expansion to Battle Realms rather than a sequel.Discussions about Battle Realms: Lair of The Lotus.
8 April, 2016 -Liquid EntertainmentHi All. Many of you have pinged me privately to update everyone on what's going on with Battle Realms.
I wish I had some good news to give you.:(I can tell you that every day someone is working on this game. I can tell you also that it seems like every day we find something new that holds the ship date. You see, Battle Realms was made a long time ago and that creates 2 problems.
Feb 28, 2018 BRJoker: Don't want to sound offensive or aggressive, but you guys don't understand that playing Battle Realms online is what you all should do (not with your friends locally, but online, with other players). And Steam offers a great opportunity to do so.
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Problem 1 is that the code and the tools that it was written with are old. 15 years old. Problem 2 is that because the code base is so old there is a shortage of talented people who can follow it.Finally there has been a shortfall in communiations between the people we hired to finish the task, the people we hired to manage it, and ourselves. As the President of Liquid Entertainment, I am unltimately responsible for everything we do so I blame no one but myself. I have tried to find skilled talent at every level to bring Battle Realms to life on Steam, but we've been plagued by a steady steam of newly discovered problems.We've also suffered from poor communications with you all. That's also my fault.
I trusted these communications to a few people within our group and they utterly failed to keep you all up to date. The result being that I would write something whenever enough people emailed me that they needed to know what was going on. Not the way I like to do things.In an organization like ours, I need to be able to delegate in order to push many things foward at once. Unfortunately, my Zen Masters haven't been so zen or mastery, and that's on me.So where are we today?
The game code is comeplete and the trouble all resides in making it work with Steam. Steam's code is great. The people involved are just having a hard time getting to done, with numerous synch issues and untraced disconnects still present.
It's like pushing air bubbles out from under a screen protector. They just seems to shift around to another locations and sometimes split into two.I don't want to release a de-synching game. As of now, I have no new date for you. The last few times I gave you a date they were given to me from the people in the trenches that were supposed to know and they were wrong.I hope for the best; continue to move the ball forward, and know that this will get done.some day.
If we keep that up. 10 December, 2015 -Liquid EntertainmentThanks to all of you who have written me asking WTF was up with Battle Realms.
The team has been hard at work on some nasty bugs that cropped up when we moved the entire code base from 2001 (BR's release) to 2015.I'm happy to announce that we're in the final round of testing on the game! We aren't expecting any major hiccups but, as always, if we do find something we will continue to work on it until it is right.I would like to say thank you to all of you who have kept positive and civil during this long process. BR is very near and dear to me, so I want to make sure that you get the best possible game.I cannot guarantee that BR will release in December. In order to properly deal with the data from the final round of testing the release is looking more like mid to late January.Again, thanks for being patient. Know that I'm the one holding it, because I want to fix as much as possible. Every warrior has a name and they are all willing to die for you.Experience one of the most beloved real-time strategy games of all time! Liquid Entertainment and Ed Del Castillo's (producer of Command & Conquer) proudly present the return of their masterpiece: Battle Realms.
Critically acclaimed and enjoyed by fans worldwide, Battle Realms is packed with innovation, deep strategy, and an immersive world filled with meaningful detail.Kenji returns from his time away to find his father's kingdom in shambles. He must stake his claim in a chaotic world warred over by the Serpent, Wolf and Lotus Clans. Shall he subjugate the land under a campaign of malevolence, or restore the war-torn realm to the former glory of the ancient Dragon Clan? Enter Battle Realms and the path is yours to make in a gripping single player campaign with multiple paths and endings. Then, test your skills against other players in epic multiplayer matches!What's Cool:. Train Your Warriors: Experience one of the most unique troop creation systems in RTS.