Reader Rabbit 2 Pond

Reader Rabbit 2 is packed with good lessons and valuable practice. Best of all, this program is not simply an electronic workbook. With its animation and sound, Reader Rabbit 2 takes full advantage of computer technology. If you've seen the first Reader Rabbit, you may be surprised by the description of Reader Rabbit 2.

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PlatformsDeveloped byPublished byReleasedGameplayPerspectiveEducationalGenreSettingInterfaceVisualDescriptionReader Rabbit 2 is a game in the award winning Reader Rabbit series by The Learning Company. When the town of Word-Ville is running out of words Reader Rabbit and his mouse friend Matt try to collect words from four different activities: Vowel Pond, Word Mine, Word Patch and Alphabet Dance. Children ages 6-8 learn about Phonics, Letter Recognition and Alphabetizing skills.From Mobygames.com. Addeddate 2016-03-15 21:14:24 Emulator dosbox Emulatorext zip Emulatorstart ReadRab2/TLC/RR2/RR2.EXE Identifier msdosReaderRabbit21991 Mobygames Mobygamesdevelopedby Learning Co., The Mobygameseducational Reading / Writing Mobygamesgameplay Mini-Games Mobygamesgenre Educational Mobygamesinterface Point and Select Mobygamesperspective 3rd-person (Other) Mobygamesplatforms DOS, Macintosh, Windows 3.x Mobygamespublishedby Learning Co., The Mobygamesreleased 1991 Mobygamessetting Fantasy Mobygamesvisual Fixed / Flip-screen Scanner Internet Archive Python library 0.9.1 Year.

Reader Rabbit 2
Developer(s)The Learning Company
Publisher(s)The Learning Company
Platform(s)Original:
DOS

Deluxe:
Windows 3.x, Macintosh

Reading 2:
Windows, Macintosh
ReleaseAugust 1991 (Original)[1]
1994 (Deluxe)
1997 (Reading 2)
Genre(s)Educational
Mode(s)Single-player

Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the second game in the Reader Rabbit franchise. A facelift was given to the game's prequel to match the graphical fidelity of Reader Rabbit 2.[2]

Gameplay[edit]

The game can be played with the keyboard or a mouse. Set in a location called Wordsville, the game contained four word-based minigames.[3] Players are taught about vowel sounds and how to construct sentences.[4]

Reception[edit]

Reception
Review score
PublicationScore
AllGame[5]
Awards
PublicationAward
Software Publishers AssociationBest Elementary Education Product[6]
Technology & LearningAward of Excellence[6]
Parents' ChoiceParents' Choice Award[6]

Heidi E.H. Aycock of Compute! praised the game for demonstrating how educational games could be as visually and aurally stunning: as other genres of video gaming.[7]Game Players PC Entertainment reviewed the game as a solid choice for young players at school and home.[8]

Vowel

Paragliding and paramotor simulation.

References[edit]

  1. ^Scisco, Peter (September 1991). 'Reader Rabbit II - Sneak Peak'. Compute!. Vol. 13 no. 133. ABC Publishing. pp. 113–114.
  2. ^Inc, Ziff Davis (1991-12-31). PC Mag. Ziff Davis, Inc.
  3. ^Inc, Ziff Davis (1991-12-31). PC Mag. Ziff Davis, Inc.
  4. ^Media, Working Mother (1995-03-01). Working Mother. Working Mother Media.
  5. ^Ric Moxley. 'Reader Rabbit 2 - Review - allgame'. Allgame. Archived from the original on November 16, 2014. Retrieved October 4, 2018.
  6. ^ abcThe Learning Company Product Catalog 1994
  7. ^Aycock, Heidi E.H. (November 1991). 'Reader Rabbit II - Evaluation'. Compute!. Vol. 13 no. 135. ABC Publishing. pp. 90–91.
  8. ^Elko, Lance (January 1992). 'Reviews - Reader Rabbit 2'. Game Players PC Entertainment. p. 70.

External links[edit]

  • Reader Rabbit 2 at MobyGames


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