Ecco The Dolphin Genesis

Ecco the DolphinDeveloper:Publisher:Platform:Released in JP: July 30, 1993Released in US: July 29, 1992Released in EU: November 1992This game has.This game has.This game has.This game has.This game has a.This game has a.This game has.In Ecco the Dolphin, you control a dolphin with some unusual marks on his head. After a waterspout, his pod vanished, and he was left to roam the seas in search of it.

The player takes on the role of the ruler of a civilization, starting with only one settler unit and one warrior, and attempts to build an empire in competition with one to eleven other civilizations. The game requires a fair amount of micromanagement (although less than any of the simulation games). Civilization online free.

Ecco: The Tides of Time is an action-adventure video game developed by Novotrade International, published by Sega, and released for most of Sega's then-supported gaming consoles in 1994. It is the second game in the Ecco the Dolphin series. The Tides of Time continued the story of the first game.

After talking to an orca and a blue whale, he was told to visit the Asterite: a wise creature made of spheres. The Asterite is eager to help, but is missing some of his globes. Ecco is sent to the past to retrieve the spheres, and does so by kicking them out of the past Asterite's body. Hence, the Asterite only lost his spheres because he told Ecco to remove them in the first place. After that, Ecco is sent back to the past, now with a new power, and is sucked along with his pod to face the evil Vortex race. Yes, there are paradoxes, time loops and alternate timelines, but that's the least of your problems, given that the game is hard and usually ready to scare you. But hey, at least there's the kickass Pink Floyd-inspired soundtrack to keep you sane whenever the game really doubles down on you.The stuff on this page is about the US version, except for the Japanese version's section.

Saguaro forest(Image credit: Linda & Dr. Vast regions of the land are still barren and experiencing majestic landscapes can still be a common and daily occurrence. Vulture images. This land west of the 100th meridian is characterized with a climate best described as semi-arid and an average elevation above 2.000 feet.

In game, turn to either side and pause the game while Ecco is facing the camera. Then, press Right, B, C, B, C, Down, C, Up.

A screen titled 'The Dolphin' will appear, and you'll be able to change some settings. Stage Number – Goes from 0 to 27. Change this and press Start to be sent to the corresponding level. Some of them are meant to be used in cutscenes and might freeze the game. Sound Number – Goes from 0 to 65.

A sound test. Choose a number, and press A to listen to the song with that number, and B to listen to the sound effect with that number. Music Tempo – Goes from -120 to 120.

0 is the default value, and plays the current song at normal tempo. Other values just add or remove BPM to the normal tempo of the song.

Some values will work incorrectly for some songs. Message Number – Goes from 0 to 54. Choose a number and press A or B to view that message. 22, 31 and 32 are empty and 43 gives you invincibility.

Unlimited Life – If set to 1, your damage and oxygen meters will not decrease. Teleporter – Change the X and Y values, and when you press Start and you will be teleported into that place. It will be canceled if you choose out-of-bounds coordinates. If you get yourself inside a wall, there'll be no way out, as you can't turn around to face the camera and perform the cheat again.

This (the top-left one) can be seen if you disable layer Scroll B High.In the top left and top right corners of Origin Beach are 2 glyphs, hidden inside the walls. If you use your sonar on them, you'll get the following messages:Left (27):We hear song inthe ocean! We hear our kindin the sea! Never have weheard songs inthe sea!Right (28):You sing our songunder the wavesWho are you? Could we sing inthe sea?Could we live inthe sea? Perhaps we willtry!Ed Annunziata said that this was the answer to a question put on earlier in the game, 'Why do dolphins live in the sea?' These glyphs were meant to be ancestors to Ecco, but due to time constraints, they were simply moved out of the way.

(Source: )There are also other unused messages, without a source:10 Great winds ofwater pulled mehere - now I amlost. Please help meto pass thecurrent below 11 Thank you.I will give youa song to confusethe jelly fish 14 The Hungry Oneswill not let mesurface forair.I am afraid 17 Some shells willeat through stone 21 The Asterite isvery deep. Fill your lungsSwim fast 33 I will see youagain young singerGood luck! 41 I give you a songto openthe next glyph Unused GraphicsA turtle with four animation frames exists in the game.

It can be seen by going to ROM address 0x86642 and replacing the 97 with 0F, 10 or 11. Start a new game and check the unique shell under the entrance to the next level; it should be replaced with the turtle. (The stray pixel underneath the tail is present in the original graphics.)Regional DifferencesThe Japanese version has several interesting changes.Miscellaneous. The SEGA logo screen has a sound of Ecco using his sonar. There's only silence in the US version. The main 'menu' has signs telling you that to the left is the password screen, and to the right is where you start a new game.

These are absent in the US version. In the password screen, if you write an incorrect password, the sound of the Vortex Queen munching on you plays. Nothing plays in the US version. When you pause, the word 'PAUSE' appears in the middle of the screen, and the song's tempo gradually decreases until it stops. When you unpause, the tempo gradually returns to normal. In the US version, 2 blinking bars appear, parallel to each other vertically, forming the classic 'pause' symbol. The music keeps going like normal.

Genesis

Welcome to the Machine was heavily changed between the US and Japanese releases. Three save point glyphs were added to the level in order to make it easier. Upon dying after reaching one of the glyphs in the Japanese version, a screen will appear allowing you to continue the level or restart it. Despite only appearing in the Japanese version, the options for this screen are in English. The Vortex Spawn in Welcome to the Machine had their colors changed from green to gray in the Japanese version.

This change also extends to the projectiles that are fired out of the walls. Strangely enough, this color change does NOT extend to the Final Battle. The Vortex Spawn in this level regain their green coloring, and the Vortex Queen appears green in both versions. The continue screen after finding a savepoint. Appears if Ecco dies.

When the Vortex Queen eats you, instead of being taken to the Machine again, you're taken to a smaller, easier and not-auto-scrolling level called The Stomach. This uses a unique theme (read below). This level also features sprites for jelly fish that would later be used in. On the fight with the Queen Vortex, you only need to drop her jaw twice, for a total of 8 hits.

In the US version, you need to drop it 3 times, for 12 hits total. Before the ending credits, a few messages appear in Japanese:. To do:Find out what the 2 extra messages are. And for that matter, find out if some messages were added/removed/changed.The debug menu doesn't overlap the current screen. Instead, it fades to black and changes the background to a regular ocean backdrop. And when you leave, the music continues where it left off, whereas the music goes silent in the US version.The first option also starts with the value 0 instead of your current level number. When you try to view a message, the game shows it to you (in Japanese, obviously), and quits the debug menu, instead of staying on it.

This version also adds 2 extra messages, as the number can go from 0 to 56.Unique SongsThere are 3 songs that are only used in the Japanese version. However, these can still be heard in the US version's sound test.This theme plays in Cold Water.