Brave Fencer Musashi 2

Brave Fencer Musashi BradyGAMES Strategy Guide.pdf download. Download 1 file. SINGLE PAGE PROCESSED JP2 ZIP download. Download 1 file. TORRENT download. Download 1 file. ZIP download. Download 14 Files download 8 Original. IN COLLECTIONS. The ARCHIVE.ORG Manual Library. Musashi: A young fencer summoned by Fillet to save Allucaneet Kingdom. He has a short temper and is generally impatient, yet will go to great lengths to help others. He has a short temper and is generally impatient, yet will go to great lengths to help others.

Musashi: Samurai Legend
Developer(s)Square Product Development Division 5[1]
Publisher(s)Square Enix
Director(s)Yoichi Yoshimoto
Producer(s)Takashi Tokita
Designer(s)Tai Yasue
Artist(s)Tetsuya Nomura
Takeshi Fujimoto
Composer(s)Masashi Hamauzu
Junya Nakano
Yuki Iwai
Takayuki Iwai
Platform(s)PlayStation 2
Release
  • JP: July 7, 2005
  • EU: September 9, 2005
Genre(s)Action role-playing
Mode(s)Single-player

Musashi: Samurai Legend, known in Japan as Musashiden II: Blade Master (武蔵伝II ブレイドマスター, Musashiden Tsū Bureido Masutā, 'The Legend of Musashi II: Blade Master'), is a third-person action game developed and published by Square Enix in 2005 for PlayStation 2. Much like its predecessor, Brave Fencer Musashi, the game involves real-time combat in a 3D environment, and character designs by Tetsuya Nomura.

The game was released in North America, Japan, Europe and Australia.

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Gameplay[edit]

Musashi is primarily an action game, in which the player controls Musashi and fights enemies with sword moves. The character roams around a world in full 3D, moving in real time at will. They have two swords: the standard katana and a larger blade, which changes as the player progresses through the game. Short attacks and attack combos are performed with the katana, while the large blade is used for finishing attacks, slow hard-hitting attacks, or sword-specific special attacks. The player can use the swords to block attacks, and can 'focus' on enemies to learn techniques that they are using.[2] Many quests involve rescuing characters; when doing so, Musashi physically carries them, and in combat uses them as a battering ram or throws them in the air to perform attack combos before catching them again.[3] The game's role-playing elements are limited to experience points, earned by defeated enemies, which are used to increase attributes like attack power and defense.[2]

During the course of the game, the player travels around the game world performing quests; the world is centered around a single city, and Musashi journeys out from there to perform either the linear series of quests in the main plotline, or small side quests generally involving rescuing villagers. In addition to the regular gameplay, there are short segments involving motorcycle or airship combat, taking place on a set path rather than free-roaming.[3]

Plot[edit]

In the city of Antheum, carried by a magical beast called Anthedon (a large skybound whale), young Princess Mycella prays in the mystic Chamber of Rites to summon a hero who will save her world from the growing threat posed by Gandrake Enterprises. However, Rothschild interrupts the ritual, which causes the summoned hero – Musashi – to land just a bit off course. He's found by old martial artist Master Mew, who immediately takes him under his wing. Once Musashi is ready, Master Mew sends him into the heart of evil Gandrake Enterprises to rescue the captured Princess and thereby save the world.

Unfortunately for Musashi, President Gandrake kidnaps the Princess again to further the plots of his evil corporation to excavate the world's supply of nebulite and use the Mystics power to power his nebulium engine. To stop Gandrake, and ensure that he can return to his world, Musashi goes in search of the five Maidens that protect the five magic swords that have been lost in order to restore power to a mythical creature known as the Anthedon, which houses the city of Antheum. Along the way, Musashi has to smash his way through Gandrake Enterprises's endless swarms of killer robots and directors, as well as native monstrosities, but also an ancient evil waiting to plunge the world in eternal darkness. After destroying the ancient evil, rescuing the maidens and collecting their swords, and saving the princess from Gandrake, Musashi is able to return to his world.

Music[edit]

The music of Musashi: Samurai Legend was composed primarily by Masashi Hamauzu and Junya Nakano, with a few contributions from Yuki Iwai and Takayuki Iwai of Wavelink Zeal. The Surf Coasters, a Japanese surf band, provided the main theme, 'Samurai Struck'.

The original soundtrack 'Musashiden II: Blademaster Original Soundtrack' was released on July 21, 2005.[4] Another album was released by the Surf Coasters which featured a full version of the opening theme.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic64 / 100[5]
Review scores
PublicationScore
1Up.comB-[3]
GamePro4.5 / 5[6]
GameSpot7 / 10[2]
GameSpy3 / 5[7]
IGN5.2 / 10[8]

Musashi: Samurai Legend sold almost 58,000 copies during the week of its release in Japan.[9] By the end of 2005, it sold over 91,000 copies in Japan.[10]

The game received mixed reviews overall from critics. The graphics were generally praised, but criticized for inconsistent frame rates: IGN called the 'manga-shading' style 'a neat trick', and GameSpot noted that it was a unique visual style, but both criticized the frequent slow-downs and IGN further criticized the repetitive environments.[8][2]GameSpy felt that the graphics themselves were inconsistent, with good character designs but with environmental designs mixed between good and poor, depending on the area; 1UP.com, however, said that the graphics 'were tough to criticize'.[3][7] Other aspects of the presentation were criticized: both GameSpy and GameSpot heavily panned the dialogue and voice acting, with GameSpot stating that the voices were poorly done and did not fit the game.[2][7] IGN added that the game's 'surf-rock score.. barely makes sense'.[8]GamePro also disliked the game's camera system, saying that it worked for outdoors areas, but was difficult to control and see anything for indoors or arena areas, a point with which GameSpy agreed.[6][7]

The gameplay also received mixed reviews: while several reviewers, such as GameSpy and GamePro, praised the gameplay as fun and exciting, GameSpot found combat to be too easy, making most of the gameplay elements pointless as basic attacks were enough to win most battles.[2][7][6] IGN heavily criticized the 'slow movement and long drawn out gameplay with too much backtracking', and even GameSpy's otherwise positive gameplay review called out Musashi as moving very slowly.[8][7] The plot was largely ignored by reviewers as a serviceable platform to base an action game on—GameSpot termed it not especially deep, while GamePro felt it had enough characters and twists 'to keep things moving along'. 1UP.com and GameSpy concluded that the game 'generally doesn't live up to the stature' of the previous Musashi game.[3][7]

References[edit]

  1. ^Gantayat, Anoop (October 2, 2007). 'Nomura Discusses Kingdom Hearts'. IGN. Retrieved January 25, 2010. As mentioned in previous interviews, the game [Birth by Sleep] is being developed in Osaka by the same team that developed Musashi Samurai Legend and Re: Chain of Memories.
  2. ^ abcdefMassamilla, Bethany (2005-03-22). 'Musashi: Samurai Legend'. GameSpot. Retrieved 2015-12-08.
  3. ^ abcdeKohler, Chris (2005-03-15). 'Musashi Samurai Legend'. 1UP.com. Archived from the original on 2016-03-05. Retrieved 2015-12-08.
  4. ^Game Music :: Musashiden II Blademaster Original Soundtrack :: Album Information
  5. ^'Musashi Samurai Legend (ps2: 2005): Reviews'. Metacritic.com. Retrieved 2009-04-01.
  6. ^ abc'Review: Musashi Samurai Legend'. GamePro. 2005-03-14. Archived from the original on 2007-08-04. Retrieved 2015-12-08.
  7. ^ abcdefgFischer, Russ (2005-03-15). 'Musashi Samurai Legend'. GameSpy. Retrieved 2015-12-08.
  8. ^ abcdLewis, Ed (2005-03-14). 'Musashi: Samurai Legend'. IGN. Retrieved 2015-12-08.
  9. ^Freund, Josh (July 15, 2005). 'News - Japan: Weekly software sales for 7-4/7/10'. GamesAreFun.com. Retrieved 2008-12-20.
  10. ^'2005年ゲームソフト年間売上TOP500' [2005 Game Software Annual Sales Top 500]. Famitsū Gēmu Hakusho 2006ファミ通ゲーム白書2006 [Famitsu Game Whitebook 2006] (in Japanese). Tokyo: Enterbrain. 2006-05-15. p. 378. ISBN4-7577-2814-X. Archived from the original on 2015-06-27.

External links[edit]

  • Musashi: Samurai Legend at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Musashi:_Samurai_Legend&oldid=950142740'

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Product Information. Distinguished by its cel-shaded graphics and signature Square-Enix presentation, Musashi: Samurai Legend is a classically styled hack-and-slash action RPG featuring the storied little samurai, who first came to North America in the original PlayStation's Brave Fencer Musashi. In this PS2 adventure, the hero is summoned by a beautiful princess to a new game world, where he must save her people from a terrible evil.

Musashi can learn the fighting techniques of his enemies, and use their own skills against them. With practice, he may even learn to wield his opponents themselves as weapons.

PS2 Game: Samurai Legend MusashiJoin Musashi on his adventure to defeat the evil Gandrake and save the princess. This is the typical story line of Samurai Legend Musashi. The game play is solid with great vivid effects and anime style graphics. Musashi runs through the world he has been thrown into fighting off bad guys to gain experience, new items and of course be the hero of the day.It's easy to learn the moves and gain new attacks. The bosses are not very difficult to defeat at all making the game a smooth ride for people that just want to progress through the story. The story line itself is pretty simple but that's okay because there are a lot of side items to do in the game as well including saving people other than the princess, running through the arena games and playing in a circus show. Plus you get to beat y our baddies down with a kick-ass boat oar.

Who doesn't want to do that?Downsides to this game is that normal baddies (not the bosses) reappear continuously (even after you've killed them off time and time again) which can get annoying after a while. Also, the voice acting in this game can make your ears bleed it's that bad. And lastly can we say where is the save point at? There are no save points once you start a mission leaving a person stuck playing for hours before until they complete one quest before they can save their progress.If you're looking for a light care-free anime role-play game then I would definately recommend it. Everyone seems to give this game a bad rap and even though I agree it does have some down sides to it all in all it was a great game. Musashi: Samurai Legend (PS2)To begin, this game is great. I remember playing it with my brothers when I was young and I decided to get it with my purchase of the PS3.

My PlayStation does in fact have backward compatibility, so I am able to enjoy it without digging through boxes to find my old PS2, which has served me well. I have not disliked a game made by SquareEnix in any of its earlier forms (Square, SquareSoft, etc.), from Super Mario RPG for the Super Nintendo to Musashi to the new Kingdom Hearts (Kingdom Hearts 358/2 Days).What reminded me of this game was its excellent music. When I visited my brother at college, he was in his dorm room with his iTunes playing a familiar melody. And I asked him what it was, and he told me it was 'The Village of the Sacred Beast'. I was in awe, and immediately got him to sav e the music to a flash drive. Anyway, now I can visit the Anthedon at anytime as I travel the globe.The reason why I love this game is its unique storyline, original graphics, and most of all its amazing gameplay.

You learn new abilities as you excel through the game and encounter more enemies. You have the ability to literally cut robots in half. And most importantly, you save the princesses to unlock new swords and defeat Gandrake.Always and forever, I rate this game a 5 out of 5 in all of its exciting aspects, and recommend it to anyone with a eye for great games. A very linear stereotypical non-sequel to the original with meh musicPrepare for big wide open spaces of nothingness and'Harvest Moon' graphics.

Welcome to the world of Brave Fencer 2.Obviously even before playing this game, you will note thefuturistic, gun-play, present day, and extra cool designof Mushashi and his world.This game is actually not an sequel but at the same time it is, just like how 'Evil Dead 2' is really an remake of the original 'Evil Dead'. BFM2 sets off from various points of view. One view is that it is an spin-off from the comic ( manga ) from it's nation origin.

Another view is that Kojiro ( see Team Rocket/Japanese folklore ) is now the emporer, sorceror, and leader of the Capricola Empire far into the future. Keep in mind how in the original Brave Fencer; Kojiro was absorbed into the Dark Lumina and was mutated.locals from the original game is easily recognizable. The battle tower ( tower of hoy ) is presented. The buildings consisting of pipes are presented as well. Enemies that uses mists/steam are presented.

The maze forest from the original game is one of the first area to explore.The game itself was put together in an hurry and all the spark that made the original game great has been removed or minimized. For example the town is now a ship on an whales back ( simular to the turtle elephant thingy ). There is no town just rooms for people who have been kidnapped. In the original game missing people were all presented at the palace or the place wehre they were needed. Instead they all have rooms. It is like the game does not care about the commoners. Also the action figure/doll system is replaced with an card system.

As you release people they are teleported and a new room is open to you.About music and voice tracks. I have a feeling the original music to this game was altered. Along with original wordings. The first Brave Fencer was decent and fun enough to play.

However this game immediatly have western themed music. The same cartoonish stuff from Spoonge bob. Like listen to Texan music 24/7 in most cases.

Gone are the RPG stylistic music that you can fall a sleep to with joy. However this does not make the game unplayable at all.

Running up and down with Mushashi is just like before but he is more annoying and more louder. I don't know if this is how the original game was but the constant voice is noticable. You can't turn it off. The characters also sound like a mix between Chinese and mid-western Americans. While I do like the Hong Kong martial arts movie voices along with the design of everything is kinda annoying.

If 'Beyond Good and Evil' had stuck with the Asian American Jade, instead of the mid-level Jade I think the game would have made less of an impact. The same is said for Mushashi but Mushashi throws this Asianess right inyour face extremly poorly. Asides for that everything sounds less like Anime and more like a bad train crash.

Fencer

For Audio this game is terrible compared to the original Mushashi.Would I recommend this game to somebody else. Only if you have played the first game yes. Otherwise it feels kind of odd to even pick this up. It is just cheap thrills but stays in line with the original game.

If they had removed the cat, and not use the idea that Mushashi is retraining himselfI would actually love this thing. A talking cat that refashions lumina into a rusty blade makes no logic at all. They just made this thing extra stereotypical and commercial but exciting enough to keep you playing it.

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Good Kingdom Hearts knockoff but do not play on a PS3This game is a game like Kingdom Hearts. It is like the same because it was made my Square Enix and that is the company that made Kingdom Hearts and this game is like Kingdom Hearts, only that it is cel shaded and you have no team mates fighting along with you. Also that if you have a backwards compatible playstation 3, do not play this game on it! Reasons are that their is so much flickering lights from the backwards compatiblity problem with the playstation 3 that is feels like I am about to have a sezire. Beside that, good game and great job Square Enix. A Horrible Representation of Action RPG'sThis is the typical RPG. You find your character transported to a far away land and asked to save the princess.

After that you are also asked to fight the evil corportion of the land. The battle system goes as such, you go to the enemy press X 3 or 4 times and then move on. This is pretty fun at first but it grows old quickly and you find yourself clearing dungeons of variations of the same three enemies you fight in the first land. Now the game does have something going for it. That would be the beautiful graphics. The cell-shaded look does wonders for this game and it shows from the very beautifully animated special attacks.Unfortunatly the voice acting is awful and there is no way to turn it off unless you turn down the volume, which I did. The music in this game is good but with the g reat scores of music in other games this one did not match up.

If you are desperate for a action RPG there are plenty of other good action RPGs on the market (aka Kingdom Hearts). If you really want this game after this then you should know that you can probobly expect around 30 hours or so from this game. This game had lots of promise but with the boring battle system and terrible story you would be well advised to stear clear of this game.